![]() It’s a stable, solid 30fps that I only noticed drop briefly during cutscenes, but after playing so much of the game on beefier consoles, it’s hard to adjust to. Rather than running at a fluid 60fps, Doom Eternal on the Nintendo Switch runs at 30fps. The other big hit comes in the form of a lowered framerate. You don’t have time to pick apart the blurry faces of demons or the soft environment textures when you’re always running and gunning and murdering, so while this is an obvious downgrade from the other versions of the game, it doesn’t feel as obvious once you dive in and start playing. The textures are a bit blurrier, character models are a touch chunkier, environments are a bit flatter, and the dynamic resolution means the image is always just a bit blurry.Īll of these downgrades look rough in still screenshots of the game, but when you’re actually playing it and experiencing the mayhem in motion, it’s a lot less noticeable. Panic Button have smartly cut corners in every aspect of the visual department rather than massively gutting one or two parts of the graphics. For one, the visuals have been significantly downgraded. There are a few other major concessions with this version of the game that shouldn’t be all that surprising. ![]() It’s an unavoidable discomfort when playing the game in handheld mode, but if you’ve got Doom Eternal docked, I’d recommend the Pro Controller. You activate your melee attack by clicking in the right stick, and while this is a fluid act on other consoles or a keyboard, the smaller Joy-Con sticks are just a bit too awkward to be clicking into as often as the game expects you to. One of the key elements of Doom Eternal is utilizing your melee button to activate Glory Kills when enemies are near-death, triggering a brutal execution animation and rewarding you with a pool of health pickups and ammo. If you’re playing with the system’s default Joy-Cons, that ballet might face some missteps. It’s key for the Doom Eternal experience that you’re able to move smoothly within the arenas and environments as you hop over Cacodemons, set Imps ablaze, and shred into so many more kinds of foes like a graceful, blood-sprayed ballerina of death. Doom Eternal is all about nonstop run-and-gun action, and the Switch never lets up no matter how many demons or explosions flood your screen. To reiterate, it does run smoothly on Nintendo Switch, and that alone is something I still struggle to wrap my head around. Like those games, major sacrifices have had to be made in order to get Doom Eternal running smoothly on the Nintendo Switch. That hasn’t stopped Panic Button from doing incredible work to get games like the original Doom, Wolfenstein II: The New Colossus, and even Warframe running on the Nintendo hybrid handheld. A lot of my love for Doom Eternal comes from the jaw-dropping visuals and silky-smooth action that PlayStation 4, Xbox One, and PC platforms are built to handle, and while the Nintendo Switch is an amazing console, is definitely not built for massive, hyper-detailed games like this. After a lengthy delay, the latest id Software shooter has found a home on the Nintendo Switch thanks to the technical wizardry of Panic Button. ![]() Now, I’m playing the game again, but under different circumstances.
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